top of page
Top Anchor
Email Subscrption
1_HeroImage-Web.jpg

Playtests, Early Bird Discounts, and Updates!

Features.png
SubHeadding_OfficialTrailer.png

You might've caught a glimpse of our trailer online or seen us featured at events like the PC Gaming Show, Realms Deep, or SXSW Sydney. The overwhelming support and enthusiasm from the community have been both humbling and inspiring. Now, we're gearing up to elevate Macabre to new heights!

Quotes.png
Platforms.png
KickstarterHeadding-AboutMacabre30fps.gif
Gif_Gameplay-Death.gif

Macabre is a unique gaming experience that blends elements of stealth, horror, and cooperative gameplay into a genre we call 'Stealth Extraction Horror'.

The goal? To extract valuable resources and escape, all while avoiding detection by the horrifying shape-shifting terror that lurks within the rift.

There’s only one word for it... MACABRE!


Every decision you face is a tightrope walk between triumph and doom. Will you work together, or will the lure of personal gain lead you to sacrifice your comrades?

Headding_4PlayerCO-OP.png

You won't be able to shoot your way out of this nightmare. Macabre is all about stealth, cunning, and wit. Choose to work together and face Macabre as one, or betray your teammates and claim the lion's share of the loot.

Just remember, Macabre likes to prey on those who stray from the pack!

Gif_Gameplay-4Player.gif
Headding_banjo.png

Luckily, you meet a fellow Rift enthusiast named Banjo, who’s managed to survive using his ingenious inventions. By far, the most important is the Atomic Space Shifter, which allows you to Bleed crafting items like Fragments and Artifacts from any timeline to yours.

Gameplay_02_SpaceShifter.gif
Headding_Customise your character.png

The Artefacts in each timeline will determine Macabre’s abilities, so you’ll need to equip the right gear to deal with each unique threat. Before each session, you’ll have the opportunity to choose your equipment and customise your character.

Gif_CharacterScreen.gif
KickstarterHeadding-ScarySmartv2.gif
Image_ScarySmart.jpg

When you first encounter a Macabre, it assesses your presence, determining whether you are a threat or potential prey. As Macabre becomes more familiar with you, It may become more aggressive, testing your resilience and adaptability.

If you repeatedly rely on the same survival strategy, Macabre will adapt and deploy alternate behaviours.

You will need to employ perfectly timed distractions, stuns, or even sacrifices to navigate encounters with the creatures.

Headding_Craft Equipment.png

While avoiding Macabre you’ll need to be on the lookout for items you can craft with. From every day household items to interdimensional alien Artefacts. Everything you find could potentially help Banjo craft a new contraption!

Once you find the right stuff, you’ll unlock new equipment that will not only help you deal with Macabre’s growing power, but reveal things that were previously hidden!

Gameplay_04_SeekerC2.gif

One of the core elements that keeps Macabre endlessly terrifying is its unpredictability. Each session randomises the map layout, objectives, and even monster behaviours. This means no two games are ever the same, ensuring that you'll never feel comfortable or overly familiar with what’s lurking around the corner.

Headding_RandomisedMapsAndQuests.png
Gif_Gameplay30fps.gif
Headding_Immersive horror.png

A unique blend of atmospheric environments, intelligent monsters, and suspense-filled gameplay.

Meticulously crafted in Unreal engine 5, with detailed environments that will draw you into the unsettling reality of the Rift.

The monsters, inspired by real-world predators, display calculated behaviors and adapt to your actions, creating a constant sense of tension and unpredictability.

The absence of traditional combat mechanics places an emphasis on strategic thinking and resourcefulness, making every decision critical to your survival.

Gif_Gameplay-HallwayWalk.gif
TeamGraphic.png
Headding_Team.png

Macabre is currently being developed by Weforge Studio – an independent game studio based in Sydney, Australia. It was founded by two friends who realised their respective careers in film direction and Interactive audio combined perfectly with their love of video games.

 

We're currently working with a team of talented artists and programmers from around the globe to bring our passion to life.

 

The intention is to build the game in phases. The first phase will be the initial Alpha release. At this point, all of the core mechanics are to be implemented on a single map – 'Snowgum Retreat' – with fleshed-out monster AI, sound design, location, characters, items and progression.

 

The success of this Kickstarter and our release will inform further development, including new maps, monsters, and puzzles.

 

By releasing the game in instalments, We can deliver a polished experience that stays true to our vision.


If you'd like to support this project and follow our progress, please join our Discord. You’ll be the first to receive dev updates and any release news.

Playtests, Early Bird Discounts, and Updates!

  • Discord
  • X
  • Instagram
  • TikTok
  • Youtube
  • Reddit
  • Facebook
Socals

Excited for macabre? Stay up-to-date across and help build a strong community of Rift enjoyers? Follow our socials and add "Macabre" to your Steam Wishlist.

Your engagement is crucial—it helps spread the word, attracts more supporters, and signals to platforms the strong interest in our game.

Every follow, like, and Wishlist add is a step towards making "Macabre" a terrifying success.

Socials_Steam.png
Socials.png
Socials_DISCORD.png
CommunityGoals.png
bottom of page