Macabre is a unique gaming experience that blends elements of stealth, horror, and cooperative gameplay into a genre we call 'Stealth Extraction Horror'.
The goal? To extract valuable resources and escape, all while avoiding detection by the horrifying shape-shifting terror that lurks within the rift.
There’s only one word for it... MACABRE!
Every decision you face is a tightrope walk between triumph and doom. Will you work together, or will the lure of personal gain lead you to sacrifice your comrades?
You won't be able to shoot your way out of this nightmare. Macabre is all about stealth, cunning, and wit. Choose to work together and face Macabre as one, or betray your teammates and claim the lion's share of the loot.
Just remember, Macabre likes to prey on those who stray from the pack!
Luckily, you meet a fellow Rift enthusiast named Banjo, who’s managed to survive using his ingenious inventions. By far, the most important is the Atomic Space Shifter, which allows you to Bleed crafting items like Fragments and Artifacts from any timeline to yours.
The Artefacts in each timeline will determine Macabre’s abilities, so you’ll need to equip the right gear to deal with each unique threat. Before each session, you’ll have the opportunity to choose your equipment and customise your character.
When you first encounter a Macabre, it assesses your presence, determining whether you are a threat or potential prey. As Macabre becomes more familiar with you, It may become more aggressive, testing your resilience and adaptability.
If you repeatedly rely on the same survival strategy, Macabre will adapt and deploy alternate behaviours.
You will need to employ perfectly timed distractions, stuns, or even sacrifices to navigate encounters with the creatures.
While avoiding Macabre you’ll need to be on the lookout for items you can craft with. From every day household items to interdimensional alien Artefacts. Everything you find could potentially help Banjo craft a new contraption!
Once you find the right stuff, you’ll unlock new equipment that will not only help you deal with Macabre’s growing power, but reveal things that were previously hidden!
One of the core elements that keeps Macabre endlessly terrifying is its unpredictability. Each session randomises the map layout, objectives, and even monster behaviours. This means no two games are ever the same, ensuring that you'll never feel comfortable or overly familiar with what’s lurking around the corner.
A unique blend of atmospheric environments, intelligent monsters, and suspense-filled gameplay.
Meticulously crafted in Unreal engine 5, with detailed environments that will draw you into the unsettling reality of the Rift.
The monsters, inspired by real-world predators, display calculated behaviors and adapt to your actions, creating a constant sense of tension and unpredictability.
The absence of traditional combat mechanics places an emphasis on strategic thinking and resourcefulness, making every decision critical to your survival.
Macabre is currently being developed by Weforge Studio – an independent game studio based in Sydney, Australia. It was founded by two friends who realised their respective careers in film direction and Interactive audio combined perfectly with their love of video games.
We're currently working with a team of talented artists and programmers from around the globe to bring our passion to life.
The intention is to build the game in phases. The first phase will be the initial Alpha release. At this point, all of the core mechanics are to be implemented on a single map – 'Snowgum Retreat' – with fleshed-out monster AI, sound design, location, characters, items and progression.
The success of this Kickstarter and our release will inform further development, including new maps, monsters, and puzzles.
By releasing the game in instalments, We can deliver a polished experience that stays true to our vision.
If you'd like to support this project and follow our progress, please join our Discord. You’ll be the first to receive dev updates and any release news.
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