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Macabre is a unique gaming experience that blends elements of stealth, horror, and cooperative gameplay into a genre we call 'Stealth Extraction Horror. You will be plunged into an unstable time rift, where you and your friends must navigate infinite timelines, including those of other players. The goal? To extract valuable resources and escape, all while avoiding detection by the horrifying interdimensional terrors that lurk within the rift.

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Macabre is currently being developed by Weforge Studio – an independent game studio based in Sydney, Australia. It was founded by two friends who realised their respective careers in film direction and Interactive audio combined perfectly with their love of video games.  

Weforge is currently working with a team of talented artists and programmers from around the globe to bring our passion to life. 

The intention is to build the game in phases. And the first phase will be the initial Alpha release. At this point, all of the core mechanics are to be implemented on a single map – The Ecolodge – with fleshed-out monster AI, sound design, location, characters, items and progression.

The success of this release will inform further development including new maps, monsters, and puzzles. By releasing the game in instalments, Weforge can deliver a polished experience that stays true to our vision.

If you'd like to support this project and follow our progress, please join our discord. You’ll be the first to receive dev updates and any release news.

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A unique blend of atmospheric environments, intelligent monsters, and suspense-filled gameplay. Macabres' world is meticulously crafted, with detailed environments that will draw you into the unsettling reality of the time rift. The monsters, inspired by real-world predators, display calculated behaviours and adapt to your actions, creating a constant sense of tension and unpredictability. The absence of traditional combat mechanics places an emphasis on strategic thinking and resourcefulness, making every decision critical to your survival.



When you first encounter a monster, it assesses your presence, determining whether you are a threat or potential prey. As the monster becomes more familiar with you, It may become more aggressive, testing your resilience and adaptability. If you repeatedly rely on the same survival strategy, the monster will adapt and deploy alternate behaviours. You will need to employ perfectly timed distractions, stuns, or even sacrifices to navigate encounters with the creatures.

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Our focus is on building an immersive atmosphere that constantly keeps you on edge, leaving you guessing if every corner turn could be your last. By harnessing the capabilities of Unreal Engine 5, we create intricate and detailed environments that bring to life our dark and foreboding vision of Macabre. The engine's power enables us to push the boundaries of indie horror games, delivering an immersive experience that engages on multiple levels.

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