Hello, Macabre community!
Thanks to our successful Kickstarter campaign, we’ve seen a huge boost in productivity, with much of the team now working full-time. This has brought us closer to the finish line, and we’re excited to say that most of Macabre's core features are now implemented.
we’ve been hard at work expanding core features, enhancing AI, refining multiplayer, and tackling bugs. Our focus has been on polishing the gameplay experience and adding new features like traps and more responsive monster behaviour.
It’s been an intense journey, but we’re thrilled with the progress and are inching ever closer to Alpha Testing. Let’s dive into what’s been happening month by month as Macabre edges toward completion!
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